This section showcases a couple of projects where I was thinking about the overall user experience. Focus for these projects was a digital product development starting from a research: gathering information and giving it a structure, then developing an interface and making sure user knows what it is possible to do at any given moment. Some ideas from design thinking and agile methodology were applied in the development process.
The EFI Heritage Project
This is a video walk-through, a part of the final submission for MSc Digital Media and Design program, 2019. 
The EFI Heritage Project is loosely based on the archival research prepared by a historian. Available textual and visual materials were enriched with related multimedia content from the Lothian Health Services Archive (LHSA) as well as various online resources and then curated further to provide a user with a hypertextual narrative that can be consumed both linearly and non-linearly. 
First, I have observed how digital media is used in museum settings to showcase historical data and analysed several case studies. Then I have experimented with different information architectures and layout design, using Adobe XD prototyping software. The final content structure is loosely based on the original six key themes of the report with an added MUSEUM category to host multimedia and interactive content. Adobe CC products was used to edit and optimise those materials for implementation. Besides, several objects from the the LHSA were photographed and turned into 3D models using photogrammetry method and were included in the project. Conventions from web-page design and slideshow presentation design were applied to develop an interface that would be intuitive to all users of digital products. I've used the Intuiface Composer to develop this experience.

To download the platform please click here >>>
The platform will automatically run on a cloud bases Intuiface Player, no installations are needed.
imaginary control panel
My imaginary control panel for the transport of the future, when humanity will live underwater and move around using a system of underwater Maglev trains.
This experience was programmed in Processing - "a flexible software sketchbook and a language for learning how to code within the context of the visual arts." Some data is fetched from the external .xls file (info about users), data on earthquakes is fed to the program through API, some is generated. The generative design is adapted from this sketch:

Part of the submission for my MSc Digital Media and Design program, Interactive Visual Design module.

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